Modern Warfare 3 (III) x Warzone | Fixes & Balancing Update 11. Juni

Call of Duty

by Ed Snow

Modern Warfare 3 (III) x Warzone | Fixes & Balancing Update 11. Juni

Raven Software und SHGames haben am 11. Juni 2024 ein neues Update für „Call of Duty: Modern Warfare 3 x Warzone“  bereitgestellt. Damit werden einige Fehlerkorrekturen und kleinere Balancing Anpassungen vorgenommen. Nachfolgend findet ihr die vollständigen Patch Notes. Außerdem wurden auch Wartungsarbeiten für den 12. Juni 2024 angekündigt, die zwischen 10 und 15 Uhr stattfinden. Während dieser Zeit sind die Server nicht erreichbar.

PATCH NOTES 11. Juni 2024  MW3 x Warzone

Die Balancing Anpassungen des Updates betreffen den Multiplayer von Modern Warfare 3 und werden auf Umrüstkits für Kampfgewehre, SMGs und Shotguns angewendet. Alle Details dazu findet ihr nachfolgend in den englischsprachigen Patch Notes.

 

MODERN WARFARE III

MULTIPLAYER

UIX

  • Bug Fixes
    • Deselecting a Conversion Kit in the Gunsmith will no longer result in Weapons with unintended statistics or visual properties.
    • Fixed an issue causing players to be kicked back to the menu while viewing Event Camos.
    • After Action Reports will now display the total number of DNA samples collected, rather than tier requirements.
    • Improved performance of navigating Custom Loadouts in the Gunsmith.
    • Hovering the Critical Countdown Mastery Reward will no longer kick the player to the menu.

MODES

  • Infected
    • Survivors can now earn the DNA Bomb upon a 25 Killstreak.
    • Added six new Survivor Loadouts that are randomly chosen in each match.
      • Haymaker (Shotgun), COR-45 (Handgun), Thermobaric Grenade (Lethal), Snapshot Grenade (Tactical), Portable Radar (Field Upgrade)
      • Lockwood 680 (Shotgun), COR-45 (Handgun), Drill Charge (Lethal), Tear Gas (Tactical), Deployable Cover (Field Upgrade)
      • WSP Swarm (Submachine Gun), Gutter Knife (Melee), C4 (Lethal), Battle Rage (Tactical), Munitions Box (Field Upgrade)
      • FR 5.56 (Assault Rifle), TYR (Handgun), Proximity Mine (Lethal), Decoy Grenade (Tactical), Munitions Box (Field Upgrade)
      • KATT-AMR (Sniper Rifle), Renetti (Handgun), Claymore (Lethal), Stun Grenade (Tactical), Munitions Box (Field Upgrade)
      • Riot Shield (Melee), TYR (Handgun), Semtex (Lethal), Scatter Mine (Tactical), Suppression Mine (Field Upgrade)

WEAPONS & ATTACHMENTS

Battle Rifles

  • Sidewinder
    • JAK Thunder LMG Kit
      • Reverted an unintentional removal of the ramping rate of fire property.
      • Increased initial rate of fire from 375rpm to 555rpm (+30%).
      • Decreased ramped rate of fire from 857rpm to 780rpm (-9%).
      • Decreased shots required to reach ramped rate of fire from 15 to 9.
      • Increased delay before ramped rate of fire begins to decay from 250ms to 350ms (+40%).

 

Submachine Guns

  • AMR9
    • JAK Atlas Conversion Kit
      • Fixed an issue causing more damage than intended to be dealt when bullets hit the helmet area of an Operator’s head.

 

Shotguns

  • KV Broadside
    • JAK Jawbreaker
      • Fixed an issue preventing Muzzle Attachments from being equipped.

 

Sniper Rifles

  • Kar98k
    • Removed incompatible CS15 Scarlet Box Laser Attachment.
    • No Stock Attachment will no longer cause Optics to become obstructed.

EQUIPMENT

  • EMD Grenade/Mine (Tactical)
    • Decreased tracker ping delay from 250ms to 50ms (-80%).
    • Decreased tracker ping radius from 2.5m to 0.6m (-75%).

Due to the decreased ping radius, Operators who are behind cover are no longer pinged by a teammate with an active tracker device.

KILLSTREAKS

  • I.M.S.
    • Fixed an issue preventing stat collection for the Combat Record.
  • Swarm
    • Fixed an issue causing drones to not patrol the playspace on Emergency and Tokyo.
    • While the Streaks Earn Streaks modifier is active, Swarm kills now contribute progress toward earning the next Killstreak.

ZOMBIES

PROGRESSION

  • Decreased Week 2 kills without being hit Challenge requirement from 200 to 20.

 

WARZONE

GAMEPLAY

 

  • Gulag
    • Removed Thermobaric Grenades from Gulag loadouts.

 

WEAPONS

 

» Battle Rifles «

 

  • Sidewinder
    • JAK Thunder LMG Kit
      • Reverted an unintentional removal of the ramping rate of fire property.
      • Increased initial rate of fire to 555rpm, up from 375rpm.
      • Decreased ramped rate of fire to 780rpm, down from 857rpm.
      • Decreased shots required to reach ramped rate of fire to 9, down from 15.
      • Increased delay before ramped rate of fire begins to decay to 350ms, up from 250ms.

 

» SMGs «

 

  • AMR9
    • JAK Atlas Conversion Kit
      • Fixed an issue causing more damage than intended to be dealt when bullets hit the helmet area of an Operator’s head.

 

» Marksman Rifle «

 

  • Crossbow
    • Blastcap 20″ Bolts
      • Stuck damage decreased to 110, down from 200.
      • Inner damage decreased to 110, down from 150.
      • Outer damage decreased to 35, down from 50.

 

BUG FIXES

 

  • Fixed an issue allowing players to use the Biometic Scanner multiple times to manipulate the keycard they receive.

 

  • Fixed an issue preventing players from controlling the train on Urzikstan after it is hit by a Bunker Buster.

 

  • Fixed an issue causing a weapon to be displayed with unintended statistics or visual properties in the Gunsmith when deselecting a Conversion Kit.

 

  • Fixed an issue causing players to be kicked back to the menu while viewing Event Camos.

 

 



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