Modern Warfare 3 (III) x Warzone | Update 1.42 | 1.042 mit Balancing & Fixes | 9. April
Sledgehammer Games und Raven Software haben heute Update 1.42 | 1.042 für „Call of Duty: Modern Warfare 3 (III) x Warzone“ veröffentlicht. Die Downloadgröße für das Update beträgt 3,003 GB auf Playstation 5 und dürfte auf anderen Plattformen ähnlich Groß ausfallen. Mit dem Patch werden weitere Fehlerkorrekturen und auch Balancing-Anpassungen vorgenommen. Nachfolgend findet ihr eine kurze Zusammenfassung sowie die vollständigen Patch Notes für das Modern Warfare 3 (III) und Warzone Update vom 9. April 2024.
Patch Notes | Update 1.42 | 1.042 | Modern Warfare 3 x Warzone
Zu den Fehlerkorrekturen des heutigen Updates zählen die Behebung von Absturzfehlern sowie diversen Anzeigefehlern. Außerdem wurden Anpassungen am Spawnsystem vorgenommen, die für bessere Wiedereinstiegspunkte sorgen sollen, wenn Abschussserien aktiv sind. Für die Karte Shipment wurden darüberhinaus weitere Spawns hinzugefügt. Darüber hinaus wurden Balancing Anpassungen an einigen Waffen und Aufsätzen vorgenommen. In Warzone wurden zudem Fahrzeuge auf Rebirth Island aktiviert. Nachfolgend findet ihr die englisch sprachigen Patch Notes die euch eine detailierte Übersicht zu allen heutigen Anpassungen und Fixes verschaffen.
MODERN WARFARE III
GLOBAL
STABILITY
- Addressed a crash that could occur while viewing Weapon Attachments.
CUSTOMIZATION
- Resolved various issues with Quick Equipping Weapon Charms in the Store.
- Corrected the display names of the Season 3 Prestige Emblems.
SETTINGS
- Addressed an issue causing the Latency telemetry widget to constantly display N/A.
MULTIPLAYER
UIX
- Bug Fixes
- Armory Unlock Challenges will now display a splash upon completion.
- Operators will no longer appear to have two Riot Shields equipped in the Lobby.
- Removing certain Conversion Kits is now properly reflected in the Gunsmith.
- Weekly Challenge countdown timer will no longer display an invalid time as the Midseason update approaches.
- Corrected positioning of the FJX Horus in the Gunsmith.
- Calling Card and Emblem rewards from Weapon Mastery completion are now displayed properly in the After-Action Report.
- Removing a Weapon Sticker in the Gunsmith will no longer cause the placement indicators to disappear.
- Revised Pros/Cons labels for multiple Attachments to better reflect their true properties.
GAMEPLAY
- Improved deprioritization of spawn locations while any Killstreak is active and nearby.
PROGRESSION
- Ripper Light Stock for the FJX Horus will no longer appear locked and without unlock requirements.
- Improved tracking of one-shot kills for the What’s Your Sign? Camo for the MORS.
MAPS
- Shipment
- Added additional spawn points to improve the probabality of a quality spawn selection in Team Deathmatch, Domination, and Hardpoint Modes.
- Tanked
- Enemy nameplates are no longer visible through the walls of the Tunnel.
WEAPONS & ATTACHMENTS
» Assault Rifles «
- SVA 545
- Increased maximum damage range from 31.8m to 44.5m (+40%).
- Increased near-medium damage range from 44.5m to 51.8m (+17%).
- Increased medium damage range from 51.8m to 61m (+18%).
» Submachine Guns «
- FJX Horus
- Optic Attachments with an integrated laser are no longer compatible with the ECS Requieter Suppressor Muzzle.
» Light Machine Guns «
- TAQ Evolvere
- Removed duplicate ZEHMN35 Compensated Flash Hider Muzzle Attachment.
» Sniper Rifles «
- MORS
- Hurricane 9 Variable Optic
- Removed the ability to equip this incompatible Attachment.
- Photonic Charge Barrel
- Improved consistency of penetration damage through enemy Operators.
PERKS
- Ninja Vest (Vest)
- While equipped with Reinforced Boots, players now gain the effects of Running Sneakers.
- Compression Carrier (Vest)
- Kills with a Launcher will now immediately trigger health regeneration.
EQUIPMENT
- EMD Grenade (Tactical)
- Changed the tracker removal keybind to Interact on keyboard input devices.
- Improved prioritization when multiple actions are available for the tracker removal keybind.
- Tracker removal time is now aligned with the HUD progress bar.
- Scatter Mine (Tactical)
- Enemy stun effects are now correctly applied in Hardcode Modes.
- C4 (Lethal)
- Detonation can no longer occur until stuck to a surface for 500ms.
Note: This mechanic was expected for the Season 3 update but did not function as intended at the time of release.
KILLSTREAKS
- Guardian-SC
- Ledge Hanging after equipping the Guardian-SC will no longer cause the player to become unable to fire their Weapon.
- Remote Turret
- Attempting to deploy while swimming will no longer cause the player to become unable to fire their Weapon.
WARZONE
GAMEPLAY
» REBIRTH ISLAND | RESURGENCE «
- Vehicles
- Ground vehicles have been enabled on Rebirth Island.
WEAPONS
WEAPON ADJUSTMENTS
SUBMACHINE GUNS
FJX HORUS
- Optic Attachments with an integrated laser are no longer compatible with the ECS Requieter Suppressor Muzzle.
LIGHT MACHINE GUNS
TAQ EVOLVERE
- Removed duplicate ZEHMN35 Compensated Flash Hider Muzzle Attachment.
SNIPER RIFLES
MORS
- Hurricane 9 Variable Optic
- Removed the ability to equip this incompatible Attachment.
- Fixed an issue preventing tactical and lethal equipment from auto picking up.
- Fixed an issue preventing players from shooting their weapon while ledge hanging after picking up the Gaurdian-SC killstreak.
- Fixed an issue preventing the red outline on the border of the minimap to display when under the effects of an enemy’s Advanced UAV.
- Fixed an issue preventing one shot protection from functioning in Ranked Play: Resurgence.
- Fixed an issue causing too many and UAV Towers to spawn in Ranked Play: Resurgence.
- Fixed an issue that prevented players from equipping unlocked items in the Rank Overview within the Rank Rewards Menu.
Die Handfeuerwaffe Renetti wir zudem in einem der kommenden Updates in „Call of Duty: Warzone“ abgeschwächt. Einen genauen Termin für den Patch gibt es allerdings noch nicht.
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