Modern Warfare 3 (III) x Warzone | Update 1.40 | 1.040 | Patch Notes | Season 2 Reloaded
Heute starten „Call of Duty: Modern Warfare III (MW3) und Warzone“ in Season 2 Reloaded und passend dazu steht ein neues Content Update ( Update 1.40 | 1.040) zum Download bereit. Auf Playstation und BattleNet kann der Preload bereits gestartet werden. Die Downloadgröße beträgt 19,370 GB auf Playstation 5 und dürfte auf anderen Systemen ähnlich groß ausfallen. Installierbar ist der Patch dann ab 18 Uhr. Zu dieser Zeit dürfte der Download dann auch für Xbox und Steam PC freigeschaltet werden. Nachfolgend findet ihr eine Zusammenfassung der neuen Inhalte und die Patch Notes.
Patch Notes – Update 1.40 | 1.040 | Modern Warfare 3 x Warzone
Mit dem Season 2 Reloaded Update werden neue Inhalte für Modern Warfare Zombies (MWZ), den Multiplayer von MW3 und für Warzone hinzugefügt. Darunter ein neuer Akt für den Zombie Modus inkl. neuer Easter Eggs, neuer Baupläne und einer neuen Dunkeläther Zone mit verschiedenen Schwierigkeitsgraden. In Warzone erhält die Karte Fortunes Keep einen neuen POI, eine neue Feldausrüstung und einen neuen Killstreak. Für den Mehrspieler Modus wird eine neue Karte hinzugefügt.
- Inhaltsübersicht
- MWZ
- Akt 4 Story Mission 2 und neue Zone
- Neues Dunkeläther Riss Portal inkl. Easter Eggs
- Neue Baupläne (Schmema)
- V-R11 Wunderwaffe
- Bloodburner (Blutbrenner) Motorrad Schlüssel
- Mags of Holding (Magazine, die sich selbst auffüllen – ähnlich wie Goldene Platten)
- Neue Kriegsherrin Keres
- MW3
- 6v6 Karte Das Haus (Remake)
- Kartenvarianten von Terminal und Skidrow für Vortex
- Neue Modes: Jugermosh, Kopfgeld, Vortex Decay’s Realm
- Warzone
- Forschungsschiff (Mobiler POI) auf Fortunes Keep
- Feldausrüstung: Dekonterminationsstation
- Killstreak: Bunker Buster
- Beide Titel
- 2 neue Waffen (Soulrender Nahkampfwaffe, SOA Subverter Kampfgewehr)
- 2 neue Umrüstkits
- Eine Vielzahl neuer Storebundels
- 3 neue Events (Dune, Warhammer, Vortex Decay’s Realm)
- Weitere Einzelheiten zu den Inhalten im vorherigen Beitrag (hier klicken).
- MWZ
Die neuen Inhalte werden später mit einem separaten Playlist Update freigeschaltet. Zusätzlich zu den oben aufgeführten neuen Inhalten wurden auch weitere Verbesserungen und Balancing-Anpassungen vorgenommen. Zu den wichtigsten Verbesserungen zählen die Integration einer Unterkategorie beim Suchfilter für Aufsätze. Diese lassen sich jetzt nach Visieren, Unterlauf usw. sortieren. Darüber hinaus wurde auch das Menü für die Herausforderungen verbessert. Ihr könnt nun immer 5 Herausforderungen verfolgen. Nachfolgend findet ihr die vollständigen Patch Notes (englisch).
Patch Notes Modern Warfare 3 x MWZ
GLOBAL
GAMEPLAY
- Upon aiming down sight, the crosshair will now transition directly to the center of the player’s screen rather than easing into position.
This change continues our improvements to the precision and responsiveness of aiming in Modern Warfare III and Warzone. Please continue to share your feedback and look for further changes in future game updates.
CUSTOMIZATION
- Resolved an issue causing the Blueprints from the Spare Ribs Bundle to be less transparent than intended.
- Adjusted colors of the Incision Blueprint for the Renetti to match its intended appearance.
- Music from the Hans Zimmer MW2 Music Pack will once again play during matches.
- Resolved an issue in Gunsmith in which Camos were not previewing properly on several Weapons.
- Improved coverage of the Dissolver Camo on certain Weapons.
MULTIPLAYER
UIX
- New Features
- Added the ability to filter Attachments by Subcategories in the Gunsmith.
- Optics: Hybrid, 4x, Thermal, Sniper Scope, 2.5x, Red Dot, Reflex, & Holo
- Muzzles: Breachers, Flash Hiders, Suppressors, Comps & Brakes
- Underbarrels: Hand Stops, Undermounted Weapons, Bipods, Vert Grips, & Angled Grips
- Added the ability to track up to 5 Challenges to view outside the Challenge menu.
- Tracked Challenges will appear on the in-game pause menu and lobby.
- Added a Mark All Read button in the Social notification center
- Bug Fixes
- Add to Favorites button will no longer appear for locked Emblems.
- Calling Cards unlockable only in Modern Warfare II will now state this information in the Customization menu.
- In Free for All Modes, the local player will no longer appear as an enemy in the kill feed.
- In Gunfight, placeholder images will no longer briefly appear in the Killcam.
- Players can now Quick Equip content from the View New Content menu.
- In Snipers Only Mode, restriction icons are now present for Weapons that aren’t Sniper Rifles, allowing players to better discern which Weapons are restricted.
- Fixed a bug that prevented Weapon Level from displaying in Gunsmith
- Several inaccuracies with Weapon Attachment descriptions have been resolved.
PROGRESSION
- Fixed several Season 2 Weekly Challenges that were not tracking progression properly.
- Weapons in Semi-Auto fire mode will now properly progress associated Challenges.
MAPS
- Scrapyard
- Refined playable area boundary along the fence near the Helipad.
- Shipment
- By popular demand, Shipmas will permanently replace standard Shipment.
- Vista
- Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines.
- Dome (MWII Carry-Forward)
- Added to the pool of available Maps in Quick Play.
- Operation Tin Man (War)
- Decreased time to build a laser trap from 4s to 2.5s (-38%).
- Added a score event upon killing an enemy with a laser trap.
- At the start of Phase 2, the crate containing the MAW will now automatically open after 60s.
- Improved interaction with Turrets while using Tap to Interact input option.
- Players can no longer exit the playable area near the Resting Area using a Deployable Cover.
- In Private Match, Bots will now properly parachute during the Infil sequence.
- Refined geometry to improve spawn conditions near the Main Trail.
MODES
- Gun Game
- Addressed an issue that caused players to become stuck without a Weapon.
- Headquarters
- Fixed an issue allowing enemies to capture a contested HQ in Hardcore.
- Training Course (Private Match)
- Using a Cruise Missile outside the combat area will no longer halt course progression.
WEAPONS & ATTACHMENTS
» Assault Rifles «
- BP50
- Increased minimum hipfire spread from 2.2deg/s to 2.4deg/s (+9%).
- Increased maximum hipfire spread from 6.3deg/s to 6.7deg/s (+6%).
- Increased tactical stance spread from 2.8deg/s to 2.9deg/s (+4%).
- Increased aim down sight time from 220ms to 230ms (+5%).
- Decreased aim down sight movement speed from 3.4m/s to 3m/s (-12%).
- Increased horizontal recoil from 10.6deg/s to 15.6deg/s (+48%).
- Decreased vertical recoil from 44.4deg/s to 42deg/s (-5%).
- Forbearer Heavy Stock
- Increased recoil gun kick benefit from 11% to 16%.
- Moat-40 Stock
- Decreased aim down sight time benefit from 7% to 2%.
These changes ensure the BP50 remains a strong competitive option while aligning it better with its counterparts within the Assault Rifle class.
- SVA 545
- Decreased sprint to fire time from 210ms to 189ms (-10%).
- Decreased aim down sight time from 250ms to 230ms (-8%).
» Battle Rifles «
- BAS-B
- Decreased maximum damage from 39 to 38 (-3%).
- Decreased near-medium damage from 33 to 32 (-3%).
- Decreased maximum damage range from 35.6m to 30.5m (-14%).
- Decreased near-medium damage range from 43.2m to 40.6m (-6%).
Within the near-medium damage range, the BAS-B is now a 4-shot kill to the torso and above.
- Sidewinder
- Decreased recoil intensity during sustained fire slightly.
- A90 Venom Stock
- Decreased recoil gun kick penalty from 16% to 5%.
- RB Rapidstrike Grip
- Increased aim down sight time benefit from 9% to 11%.
- Decreased recoil control penalty from 10% to 4%.
- MTZ-762
- JAK Heretic Carbine Kit
- Decreased horizontal recoil from 11.9deg/s to 9.4deg/s (-21%).
- Increased vertical recoil from 47.1deg/s to 47.9deg/s (+2%).
- Incompatible Underbarrel Attachments can no longer be equipped.
» Submachine Guns «
- RAM-9
- Speedway v5 Short Barrel
- Decreased aim down sight speed penalty from 15% to 10%.
- Increased recoil gun kick benefit from 4% to 9%.
- Increased recoil control benefit from 8% to 12%.
- FSS Imperator Light Barrel
- Increased damage range benefit from 12% to 20%.
- Increased bullet velocity benefit from 15% to 20%.
- Boreal-6C Suppressed Barrel
- Decreased bullet velocity penalty from 20% to 12%.
- Decreased damage range penalty from 20% to 12%.
- AMR9
- JAK Ettin Double Barrel Kit
- Bullets are now fired in a vertical column rather than a randomized spread.
- WSP-9
- Decreased minimum standing hipfire spread from 2deg/s to 1.8deg/s (-10%).
- Decreased maximum standing hipfire spread from 6.2deg/s to 5.6deg/s (-10%).
- Decreased tactical stance spread from 3.4deg/s to 3.1deg/s (-9%).
- Rival-9
- JAK Headhunter Carbine Conversion
- Increased near-medium damage range from 30m to 45.7m (+38%).
- PDSW 528 (MWII)
- Improved alignment of the default iron sight optic.
- Lachmann Sub (MWII)
- Increased maximum damage range from 8.9m to 15.2m (+71%).
- Increased near-medium damage range from 16.5m to 20.6m (+25%).
- Increased medium damage range from 23.1m to 31m (+30%).
- Increased far-medium damage range from 36.1m to 40.6m (+13%).
Most noticeably, the 5-shot kill damage range has been increased to ~20m. Additionally, within the maximum damage range, 1 headshot now results in a 4-shot kill.
» Shotguns «
- Lockwood 680
- Barrel Attachments
- Damage pellet count now remains at 6, regardless of ammo capacity.
» Light Machine Guns «
- Pulemyot 762
- Increased strength of aim down sight idle sway.
- JAK Annihilator Bullpup Kit
- Decreased bullet velocity from 760m/s to 660m/s (-13%).
- Bruen Mk9
- Decreased aim down sight time from 450ms to 410ms (-9%).
- Increased lower-torso damage multiplier from 1.05x to 1.1x (+5%).
- Increased movement speed from 3.9m/s to 4.4m/s (+13%).
- Increased crouch movement speed from 1.6m/s to 2.1m/s (+31%).
- Increased tactical sprint speed from 6.3m/s to 6.4m/s (+2%).
- Increased aim down sight movement speed from 1.9m/s to 2.4m/s (+26%).
» Sniper Rifles «
- XRK Stalker
- Added new Optic Attachment: XRK Stalker Factory Iron Sight
- Unlocked via Armory Unlocks.
- Decreased aim down sight time from 610ms to 580ms (-5%).
- KATT-AMR
- Decreased aim down sight time from 760ms to 720ms (-5%).
- SP-X 80 (MWII)
- Increased aim down sight time from 545ms to 570ms (+5%).
» Handguns «
- COR-45
- XRK IP-V2 Conversion Kit
- Increased bullet velocity from 525m/s to 600m/s (+14%).
- Renetti
- JAK Ferocity Carbine Kit
- Resolved an issue causing specific Attachment combinations to corrupt the Weapon’s appearance.
- Detailed Stats in the Gunsmith will no longer display an improper Tactical Stance Spread value.
- 9mm Daemon (MWII)
- Daemon Hand Rear Grip
- Added missing Pistol Fastdraw benefit.
» Launchers «
- Stormender
- EMP effects will now properly apply to enemies in Free for All Modes.
» Attachments «
- Hybrid Optics
- Incompatible Attachments can no longer be equipped on MWII Shotguns.
- Underbarrel Launchers
- Addressed an exploit that allowed players to fire unlimited projectiles.
- JAK Limb Ripper
- Increased movement speed while revving by 25%.
- Increased damage range from 1.1m to 1.4m.
- Increased damage from 36 to 50 (+39%).
- Players will no longer damage themselves in Free for All Modes.
- Resolved a compatibility issue with the JAK Raven Kit.
EQUIPMENT
- Stun Grenade (Tactical)
- Resolved an issue causing the movement reduction effect to be removed upon sprinting.
- EMD Grenade (Tactical)
- Added additional UI elements to better communicate when an enemy is tracked.
- Tracked enemies will now appear as a constant ping on the minimap.
- Resolved an issue preventing enemies from being tracked in Free for All Modes.
- Players can no longer die unexpectedly when an EMD is thrown at vehicles or doors.
FIELD UPGRADES
- A.C.S.
- Improved detection of objective flags near sloped surfaces in Domination Mode.
KILLSTREAKS
- Cluster Mine
- Resolved a bug that prevented players from deploying the Cluster Mine Killstreak
- Remote Turret
- Players with the Tap to Interact option set will no longer become unable to reload their Weapon while a Remote Turret is active.
MWIII RANKED PLAY
Content Restrictions
- Weapon Restrictions
- Melee Weapons
- Soulrender
- Equipment Restrictions
- Vests
- Rhino Modular Rig Vest
Bug Fixes
- Addressed an issue that prevented players from earning SR after completing a match.
- Addressed an issue that prevented the Top 250 Camo from animating when previewing the reward in-game.
- Reminder: Seasonal Division Rewards will be distributed at the end of Season 2. Payers competing to earn Top 250 Division rewards must end Season 2 in the Top 250 Division.
ZOMBIES
NEW SEASON 2 RELOADED CONTENT
Story Mission
- Operation Deadbolt is tasked with investigating a new anomaly in the next Modern Warfare Zombies Story Mission. Terminus Outcomes is becoming bolder and has followed your squad into the Dark Aether. Lean on your expert guide, Sergei Ravenov, to assess the situation and survive the Dark Aether.
Dark Aether Rift
- After completing the new Story Mission, a fresh Dark Aether Rift experience awaits. . . Keep your eyes open, follow the cryptic clues, and complete timed tasks to unlock access to the Rift Gate. Once inside, complete challenges and survive to earn coveted rewards, like the Blood Burner Key and more.
- Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 2 Reloaded Story Mission.
New Acquisitions and Schematics
- Mags of Holding: Skip the reload and pull ammo directly from your weapon’s ammo stash, so you can keep pumping out damage without needing to stop and fill up again.
- Blood Burner Key: Need a sick ride? Look no further. With the Blood Burner Key, you can summon this two-wheeler Wonder Vehicle at will. Cruise in style with this nearly indestructible bike that can move across water and is fueled by the blood of zombies you flatten under its tires. Surrounded? Activate the bike’s Aether Pulse ability to blast enemies in near proximity.
- Pro tip: Mastering the e-brake separates the best from the rest. Need to take a corner? Use the e-brake to maximize handling!
- V-R11 Wonder Weapon Case Schematic: In battle, every ally counts. Bolster your numbers using the V-R11 Wonder Weapon, capable of transforming zombies into friendly mercenaries and mercenaries into friendly zombies. Squadmate getting swarmed? You can also target allies with the V-R11, providing them temporary immunity from zombie aggression.
Containment Levels
- Season 2 Reloaded introduces Containment Levels, a new tiered Exfil streak system which is immediately available to all players.
- Complete Contracts and successfully Exfil from the EZ to increase your Containment Level, up to 100, across 10 Tiers.
- Rewards increase as your Containment Level Tier increases.
- Tier 1 – Level 2: Start with 500 Essence
- Tier 2 – Level 5: Start with 5 Armor Plates
- Tier 3 – Level 8: Start with 1000 Essence
- Tier 4 – Level 12: 30% discount on Perk-A-Cola machine costs.
- Tier 5 – Level 20: Start with 1500 Essence.
- Tier 6 – Level 30: 30% bonus on Contract Essence Rewards
- Tier 7 – Level 40: Start with 2500 Essence.
- Tier 8 – Level 50: 50% discount on Mystery Box costs.
- Tier 9 – Level 75: Start with 5000 Essence.
- Tier 10 – Level 100: 20% discount on Pack-A-Punch costs.
- Players who are unable to successfully Exfil will be knocked back a single tier.
New Warlord: Keres
- A deadly and elusive chemical warfare specialist, Keres is set to challenge even the most prepared squads. Those brave enough to face her will find her in the Killhouse at Orlov Military Base. Come prepared and approach with extreme caution: Expect her fortress to be well-defended by soldiers, snipers, turrets, traps, and poison gas grenades. Gas masks are highly recommended.
GAMEPLAY
Contracts
- Addressed multiple instances of contracts spawning in Warlord Strongholds.
ENEMIES
Zombies
- Aether Worms
- Greylorm will no longer follow players to the Final Exfil Helicopter.
- Zombies
- Addressed multiple instances where Zombies would be unable to target or follow a player.
Terminus Outcomes
- Warlords
- Defeating a Warlord now grants a guaranteed Wonder Weapon Case.
- Warlord: Keres
- Keres has arrived and will have a week-long spotlight at the start of Season 2 Reloaded.
ALLIES
Zombies
- Hell Hounds
- Players can no longer activate a Dog Bone while in water.
- Friendly (Pet) Hell Hounds expressed their discomfort with being summoned under water.
WEAPONS
» Season 2 Weapons «
- New Weapons introduced in Season 2 have been added to the loot pool and can be found in lockers, crates, and the Mystery Box.
» SMGs «
RAM-9
- Decreased Critical Hit damage when Pack-a-Punched.
- The RAM-9 fires an extra bullet when PAP’d which allows it to overperform with the previous tuning.
» PISTOLS «
Basilisk
- Addressed an issue that prevented players from infilling with the ‘Opus’ and ‘Triggerfinger’ Basilisk blueprints.
KILLSTREAKS
- Closed an exploit that allowed players to become invulnerable while using the Juggernaut Killstreak.
UI/UX
- Addressed an issue where Contract UI elements would disappear if a player left the squad while the Contract was active.
STABILITY
- Added various crash and stability fixes.
Patch Notes Warzone
GLOBAL
EVENTS
New Events
- Dune: Rule of Fate
- Take control of the throne of fate and earn XP to unlock exclusive rewards.
- Warhammer 40,000: For the Emperor!
- Take up arms and do your duty for the Imperium! Earn XP in-game to unlock rewards.
- Vortex: Decay’s Realm
- The Vortex is back and seeping with Decay’s blighted touch. Complete challenges across all games to unlock rotted rewards.
WARZONE
MAPS
Fortune’s Keep
- Research Vessel New Mobile Point of Interest
- A pontoon-style watercraft has appeared off the coast of Fortune’s Keep.
- This mobile POI stays on the move throughout the first two minutes of a match, before dropping anchor in one of a few predetermined locations.
- The ship features multiple levels as well as its own helipad and ascenders.
- Once you’re on the Research Vessel, it’s usually a great idea to commandeer the craft and utilize the equipment on board. You can:
- Exploring this craft includes a number of competitive advantages including:
- Access a decontamination station that works like the PDS
- An activatable UAV tower to monitor for opponents.
- Unique items purchasable from a special Buy Station.
- And more…
MODES
Vondel Battle Royale New Mode!
Vondel now offers the beloved Battle Royale experience! With its unique map design and player count of 72, this mode brings fresh pacing and makes for a great addition for Battle Royale fans.
- Champion’s Quest
- Vondel Battle Royale will debut with its own version of Champion’s Quest!
- While the quest remains similar in nature, this version will come with it’s own unique elements:
- Gallium: Applies constant snapshot effect & HUD icon on nearby players.
- Deuterium: Impose fatigue on nearby players hindering core movements.
- Neptunium: Periodically electrocutes nearby players.
- Important notes:
- Victories on both maps will count towards Champion’s Quest progress.
- Successfully completing the mission will award players with the same items on both maps.
WEAPONS & ATTACHMENTS
New Weapons
- SOA Subverter Battle Rifle
- Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a low rate of fire and predictable recoil.
- Unlockable via Weekly Challenge.
- Soulrender Melee Weapon
- A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat.
- Unlockable via a set of challenges within the new mid-season Sector in the Season 2 Battle Pass.
New Aftermarket Parts
- JAK Backsaw Kit (Holger 556)
- Attach a high-capacity drum magazine to the Holger 556 alongside a double-barrel configuration allowing the weapon to fire two bullets at a time.
- JAK Outlaw-277 Kit (BAS-B)
- Transform the BAS-B into a lever-action rifle, slowing its rate of fire while massively improving its accuracy for pinpoint precision.
General Adjustments
- Upon aiming down sight, the crosshair will now transition directly to the center of the player’s screen rather than easing into position.
This change continues our improvements to the precision and responsiveness of aiming in Modern Warfare III and Warzone. Please continue to share your feedback and look for further changes in future game updates.
Weapon Adjustments
» Assault Rifles «
- MCW (MWIII)
- Near-Mid Damage increased to 26, up from 24.
- Mid Damage increased to 23, up from 19.
- Holger 556 (MWIII)
- Max Damage increased to 38, up from 35.
- Max Damage Range increased to 36.83 meters, up from 33.02.
- Near-Mid Damage set to 34. New Variable
- Near-Mid Damage Range set to 45.72 meters. New Variable
- BP50 (MWIII)
- Max Damage decreased to 28, down from 30.
- Near-Mid Damage decreased to 26, down from 28.
- Increased minimum hipfire spread to 2.4deg/s, up from 2.2deg/s.
- Increased maximum hipfire spread to 6.7deg/s, up from 6.3deg/s.
- Increased tactical stance spread to 2.9deg/s, up from 2.8deg/s.
- Increased aim down sight time to 230ms, up from 220ms.
- Decreased aim down sight movement speed to 3m/s, down from 3.4m/s.
- Increased horizontal recoil to 15.6deg/s, up from 10.6deg/s.
- Decreased vertical recoil to 42deg/s, down from 44.4deg/s.
- Forbearer Heavy Stock
- Increased recoil gun kick benefit to 16%, up from 11%.
- Moat-40 Stock
- Decreased aim down sight time benefit to 2%, down from 7%.
- SVA 545 (MWIII)
- Decreased sprint to fire time to 189ms, down from 210ms.
- Decreased aim down sight time to 230ms, down from 250ms.
- Ram-7 (MWIII)
- Max Damage Range decreased to 26.67 meters, down from 33.02.
» Battle Rifles «
- MTZ 762 (MWIII)
- Max Damage decreased to 40, down from 42.
- Min Damage decreased to 32, down from 34.
- Neck Damage Modifier decreased to 1.1x, down from 1.3x.
- Lower Torso Damage Modifier decreased to 1x, down from 1.1x.
- Head Damage Modifier decreased to 1.2x, down from 1.3x.
- Near-Mid Damage Range decreased to 40.64 meters, down from 44.7.
- JAK Heretic Carbine Kit
- Decreased horizontal recoil to 9.4deg/s, down from 11.9deg/s.
- Increased vertical recoil to 47.9deg/s, up from 47.1deg/s.
- Bas-B (MWIII)
- JAK Outlaw-277 Kit
- Increased gun pushback ADS scale to 3.2, up from 2.
- Increased camera pushback scale to 5, up from 1.4
- Sidewinder (MWIII)
- Decreased recoil intensity during sustained fire slightly.
- A90 Venom Stock
- Decreased recoil gun kick penalty to 5%, down from 16% .
- RB Rapidstrike Grip
- Increased aim down sight time benefit to 11%, up from 9%.
- Decreased recoil control penalty to 4%, up from 10%.
» SMGs «
- AMR9 (MWIII)
- JAK Ettin Double Barrel Kit
- Bullets are now fired in a vertical column rather than a randomized spread.
- RAM-9 (MWIII)
- Speedway v5 Short Barrel
- Decreased aim down sight speed penalty to 10%, down from 15%.
- Increased recoil gun kick benefit to 9%, up from 4%.
- Increased recoil control benefit to 12%, up from 8%.
- FSS Imperator Light Barrel
- Increased bullet velocity benefit to 20%, up from 15%.
- Increased damage range benefit to 20%, up from 12%.
- Boreal-6C Suppressed Barrel
- Decreased damage range penalty to 12%, down from 20%.
- Decreased bullet velocity penalty to 12%, down from 20%.
- WSP-9 (MWIII)
- Decreased minimum standing hipfire spread to 1.8deg/s, down from 2deg/s.
- Decreased maximum standing hipfire spread to 5.6deg/s, down from 6.2deg/s.
- Decreased tactical stance spread to 3.1deg/s, down from 3.4deg/s.
- Rival 9 (MWIII)
- JAK Headhunter Carbine Kit
- Near-Mid Damage Range increased to 45.72 meters, up from 33.02.
- PDSW 528 (MWII)
- Improved alignment of the default iron sight optic.
» Shotguns «
- Lockwood 680 (MWIII)
- Barrel Attachments
- Damage pellet count now remains at 6, regardless of ammo capacity.
» LMGs «
- Bruen MK9 (MWIII)
- Lower Torso Damage Modifier increased to 1.1x, up from 1.05x.
- Decreased aim down sight time to 410ms, down from 450ms.
- Increased movement speed to 4.4m/s, up from 3.9m/s .
- Increased crouch movement speed to 2.1m/s, up from 1.6m/s.
- Increased tactical sprint speed to 6.4m/s, up from 6.3m/s.
- Increased aim down sight movement speed to 2.4m/s, up from 1.9m/s.
- Pulemyot 762 (MWIII)
- Increased strength of aim down sight idle sway.
- Jak Annihilator Bullpup Kit
- Decreased bullet velocity to 660m/s, down from 760m/s.
» Sniper Rifles «
- XRK Stalker (MWIII)
- Decreased aim down sight time to 580ms, down from 610ms.
- KATT AMR (MWIII)
- Decreased aim down sight time to 720ms, down from 760ms.
- SPX -80 (MWII)
- Increased aim down sight time to 570ms, up from 545ms.
» Handguns «
- Renetti (MWIII)
- JAK Ferocity Carbine Kit
- Max Damage increased to 36, up from 33.
- Min Damage increased to 28, up from 25.
- COR-45 (MWIII)
- XRK IP-V2 Conversion Kit
- Increased bullet velocity to 600m/s, up from 525m/s.
- TYR (MWIII)
- Near-Mid Damage Range increased to 15.24 meters, up from 11.43.
- 9mm Daemon (MWII)
- Daemon Hand Rear Grip
- Added missing Pistol Fastdraw benefit.
» Wonder Weapons «
- Wunderwaffe DG-2
- Splash damage increased to 100, up from 75.
- Increased Projectile Explosion Radius to 64, up from 50.
- Increased Projectile Speed to 101.6m/s, up from 50.8m/s.
- Players directly impacted by the Wunderwaffe DG-2 are no longer forced to fire.
- Allowed Tick Damage effect to stack
- Adjusted ADS & Hipfire Sway.
- Fixed an issue with ADS FOV when exiting ADS.
» Attachments «
- Underbarrel Launchers
- Addressed an exploit that allowed players to fire unlimited projectiles.
- JAK Limb Ripper
- Increased movement speed while revving by 25%.
- Increased damage range to 1.4 meters, up from 1.1.
>GENERAL
- Audio Improvements
- Boosted Ascender distance by 16ft.
- Boosted Parachute distances 100ft.
- The overall volume of reviving a teammate has been slightly increased.
- A new, unique sound has been added for reviving a player so that it is significantly more noticeable to nearby players.
- Reviving a teammate using a medic vest now has a unique audio cue that players within a small radius can hear. Quality of Life
- Final Elimination Cam
- A killcam has been added to showcase the final elimination of each match across most modes excluding Lockdown and Plunder.
- Resurgence Combat Records
- Stat tracking has been enabled for Resurgence.
GAMEPLAY
New Features
All Maps | All Modes
- Personal Decontamination Station New Field Upgrade
- Similar to a Trophy System, the PDS is thrown out and creates a zone of approximately 6 meters that will protect players from most sources of gas.
- The safe zone will last for a maximum of 15 seconds or until it is destroyed.
- Duration reduced by 50% in the final two circles.
- Buy Station Secondary Weapons
- Players will now be able to access their Secondary Weapons in the Buy Station via a dedicated tab.
Fortune’s Keep | Resurgence
- Bunker Buster New Killstreak
- Breach fortified areas with a penetrating gas-loaded missile to flush out concealed threats.
- This killstreak will blast through up to 3 floors, causing radial damage and leaving a column of gas that will last 25 seconds.
Adjusted Features
All Maps | All Modes
- Pre-Match Lobby Loadouts Quality of Life
- Players can now instantly swap loadouts in the pre-match lobby rather than having to respawn with the new selection.
- Looting Improvements Quality of Life
- Significant improvements have been made to the top and bottom shelf auto looting system.
- Players can now expect a more consistent and predictable auto pick up range for loot that is both above and below the player’s current height / level.
- Audio Improvements
- The overall volume of reviving a teammate has been slightly increased.
- A new, unique sound has been added for reviving a player so that it is significantly more noticeable to nearby players.
- Reviving a teammate using a medic vest now has a unique audio cue that players within a small radius can hear. Quality of Life
- Backpack Auto Refill Quality of Life
- Field upgrades, killstreaks, tactical and lethal equipment will now auto equip if identical items are found in the backpack.
- If not, the next closest, non-identical item will auto equip.
- Redeploy Pack Flare Quality of Life
- A flare will now appear when players respawn via a redeploy pack.
- Minimap Vehicles
- Increased the distance at which enemy vehicles will appear on the minimap by 10 meters.
All Maps | Resurgence
- Most Wanted Time
- Reduced Most Wanted Contract Time in Resurgence Game modes to 3 minutes instead of 4.
Fortune’s Keep | Resurgence
- Loot Adjustments
- Killstreak spawns have been reduced by approximately 30%.
- A maximum of 1 killstreak will spawn in base and legendary caches.
- Supply boxes will now spawn more Armor Plates.
Urzikstan | Plunder
- Cash Deposit Improvements
- Interacting with the cash deposit helipad will take priority over any loot that may be overlapping.
EQUIPMENT & PERKS
» Lethal Equipment «
- Throwing Knives
- Damage reduced to 175, down from 200.
- The throwing knife will one-shot with impacts to the head or if used on a downed player.
- Frag Grenade
- Mid Damage reduced to 155, down from 200.
- Outer Damage reduced to 110, down from 175.
- Battle Rage
- Removed a reference in the Battle Rage description about quickly regenerating health.
» Tactical Equipment «
- Stun Grenade
- Resolved an issue causing the movement reduction effect to be removed upon sprinting.
- EMD Grenade
- Added additional UI elements to better communicate when an enemy is tracked.
- Tracked enemies will now appear as a constant ping on the minimap.
- Players can no longer die unexpectedly when an EMD is thrown at vehicles or doors.
» Perks «
- Quick Fix
- Minor update to the description and sub-description text.
WARZONE RANKED PLAY: RESURGENCE
Warzone Ranked Play: Resurgence Restrictions
- Optics
- All Thermal Optics are now restricted as previously intended.
Earning SR
- Final Placement SR has been adjusted to the below values.
- Top 12: 15 SR
- Top 8: 30 SR
- Top 5: 50 SR
- Top 3: 60 SR
- Victory: 100 SR (Unchanged)
General
- Proximity chat has been disabled.
UI/UX
- Exfil Player Card
- Players can now see their player card, which includes emblems and their gamer tag, in the exfil cinematic.
- Deployable Buy Station Icons Quality of Life
- Icons for Deployable Buy Stations will now show above other icons on the tac map for better visibility/legibility.
BUG FIXES
- Fixed collision issues with various elements across Fortune’s Keep allowing Players to exploit/peek/shoot through them.
- Fixed an issue that would prevent a new weapon from appearing in the backpack inventory if it was picked up while replacing armor plates.
- Fixed descriptions on some tactical equipment to match their exact functionality.
- Fixed several interface issues when a player respawns after dying near the end of a Jailbreak public event.
- Fixed an issue that allowed Bomb Drones to down friendly players.
- Fixed an issue causing several ground loot Ram-9 rarities to be missing an attachment.
- Fixed an issue where end of match names were scrolling from too low on the screen.
- Fixed an issue allowing Players to duplicate equipment.
- Fixed an issue preventing Players from spawning after using the Rejoin feature in Resurgence modes.
- Fixed an issue causing the backup pistol to get stuck when using a killstreak.
- Fixed an issue allowing Players to duplicate Plate Carriers.
- Fixed an issue causing a crash when attempting to use the Rejoin feature.
- Fixed an issue causing custom Perk Packs to disappear when attempting to stow them.
- Fixed an issue causing the Player to not appear on the minimap for teammates after a Jailbreak occurs.
- Fixed an issue allowing Players to keep the backup pistol out of the water.
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