Generation Zero: Zweite Erweiterung FNIX Rising erscheint am 23. Juni für PC, Xbox One & PS4 folgen im Sommer [Trailer, Infos, Patch Notes]
Das Team von Avalanche hat mit FNIX Rising die zweite Erweiterung für ihren Koop-Shooter „Generation Zero“ angekündigt. Die Erweiterung ist ab dem 23. Juni 2020 für PC erhältlich. Die Veröffentlichung auf Xbox One und Playstation 4 folgt später im Sommer.
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FNIX Rising führt die Geschichte von Generation Zero fort und bringt zudem eine Überarbeitung der Spielwelt und eine Reihe neuer Funktionen und Inhalte. Sechs Wochen sind seit den Ereignissen von „Alpine Unrest“ vergangen und ihr müsst euch mit der neuen Landschaft und den seltsamen Strukturen auseinandersetzen, welche von den Maschinen aus unbekannten Gründen erbaut haben. FNIX Rising umfasst 10 Hauptmissionen mit neuen NPCs, 10 zusätzliche Nebenmissionen und eine neue Harvester-Klasse. Es gibt auch einen neuen Herausforderungsbaum, neue Nahkampfwaffen, Sammlerstücke und Outfits. Die Erweiterung wird für knapp 8 bis 10 Euro erhältlich sein.
Kostenlose Inhalte für alle Spieler
Neben den Premium Inhalten bietet das FNIX Rising Update auch einige kostenlose Inhalte und Verbesserungen für alle Spieler. Dazu zählen Umgestaltungen der Regionen Südküste und Ackerland, vier neue Craftingstufen für Bekleidung, zwei neue Nahkampfwaffen und der zusätzliche Herausforderungsbaum. Das Generation Zero-Team hat mit der neuesten Erweiterung weitere Verbesserungen und Korrekturen hinzugefügt, die auf dem Feedback der Spieler basieren.
Patch Notes – FNIX Rising Update
Additions & Improvements
Both the Apocalypse Class Harvester and the melee weapons have a chance to appear in the base game – but you’ll not see them very often. There is also a brand new Challenge tree to work through so that you can earn some rewards. On top of that, we’ve also expanded Apparel Crafting another 4 tiers so that you have more & better ways to customize your gear – take note, however, that there are now 3 new Crafting materials that you’ll need to gather (titanium, aluminium, tungsten). And for some of our long-term players, the inclusion of the ability to go prone will be a welcome return.
Ok, now for some of the improvements we’ve included, some of which is directly inspired by your feedback!
- We’ve toned down the difficulty across the board based on overwhelming player feedback, while still challenging, it won’t be punishing – keep feeding back so we can fine-tune this as best as possible!
- We’ve added the ability to switch your ammo type on a weapon with a single button press, without having to navigate to your inventory
- The Experimental KVM 59 has now been permanently added to the Rival loot pool
- Experimental weapon drop rates from Rivals has been increased
- We’ve added an “Aim Toggle” option
- The Mission based “Points of Interest” icons have been updated to make it more clear what the objectives are
- We updated how the other team members are shown on the map to make it more visible for color blind users
- The Stamina bar has been visually tweaked and now your stamina has a 2-second cooldown before it starts recovering after using stamina (ex. sprinting, melee swings)
Bug Fixes
UI
- [Community Report] Fixed an issue where sometimes after unequipping and re-equipping weapons after loading the game after the last patch, HUD slots would disappear
- [Community Report] Fixed an issue where some locations did not register on the in-game map when discovered
- Fixed an issue where your primary weapon would disappear from your HUD if you equipped and unequipped lots of attachments, then unequipped and re-equipped the primary weapon
- Fixed an issue where a menu screen would be duplicated on top of another menu screen if you joined a multiplayer session while in that screen
- Fixed an issue where icons would not be easily clickable if they were very near or stacked on each other in the map screen
- Fixed an issue where the Skill “Stamina Amount” was incorrectly reducing your stamina regeneration rate
- Fixed an issue with trying to spawn at a safehouse if other players are in the area due to the cursor selecting them instead of the dropdown options
- Fixed an issue where attachments were not showing on the weapon in a player’s inventory, but did appear in-game
- Fixed an issue where the vision mode selection while scoped would overlap with the equipment slots
- Fixed an issue where Bunker Missions would automatically override your current Tracked Mission
- Fixed an issue where sometimes the “revive” and “abandon” options would not appear when a player entered the “downed state”
- Fixed an issue where on rare occasions a player could get stuck in a revive state if they tried to open the inventory at the moment of death
- Fixed an issue where the screen would not entirely go black when falling into water when using a screen resolution other than 16:9
- Fixed an issue where the damage over time icon would overlap with the stance icon
- Fixed an issue where the icon shown when looting a crate would be different than what is shown in the storage box
- Fixed an issue where sounds were not playing when in the Collectibles menu
- Fixed issues where the „&“ symbol for all languages, the „#“ symbol in Simplified Chinese and Japanese, and the „<“ symbol in French were not correctly being re-bound
- Fixed a few issues of missing text strings for locations
Missions
- Fixed an issue with Break of Dawn where sometimes it would take a while for the ammo box to spawn
- Fixed an issue with Break of Dawn where sometimes enemies would not spawn with the correct POI icon over their head
- Fixed an issue with Break of Dawn where the Mission icon would stay above the Yttervik safehouse even after everything was completed
- Fixed an issue with Nothing but the Snow where sometimes Hunters would not spawn
- Fixed an issue with Hogging Supplies and Arms Race using the wrong Mission icon type
Machines
- [Community Report] Fixed an issue where Machine corpses were floating away or levitating
- Fixed an issue where the Experimental KVM 59’s electricity would knock a Machine out of its EMP’d state
- Fixed an issue where sometimes Rivals would not spawn even when the proper conditions were met
- Fixed an issue where sometimes a Machine that was destroyed by a Granatgevär would have its debris turn pure black before despawning
- Fixed an issue where sometimes a Tank would get stuck alternating between two animation states and would never fire
- Fixed an issue where sometimes the Tank would not engage with players who were attacking it from extreme distances
- Fixed an issue where the Tank’s concussion attack range didn’t match the vfx
- Fixed an issue where the Tank’s missile attack would fire, but not land, if the player was too far away
- Fixed an issue where sometimes the Tank would not play hit reaction vfx
- Fixed an issue where sometimes a Harvester could not call in reinforcements
- Fixed an issue where the Harvester’s launcher vfx were not synchronized with weapon firing
World
- [Community Report] Fixed an issue where heavy fog was present in part of the South Coast region
- [Community Report] Fixed an issue in an intense light being seen in the Torsberga Fortress
- [Community Report] Fixed several issues where an item or loot crate could not be looted due to its placement in the world
- [Community Report] Fixed an issue where Elsa was spawning in the wrong place
- [Community Report] Fixed an issue where a hole in the world allowed players to go underneath the Minken Bunker
- [Community Report] Fixed an issue with floating lanterns in the Archipelago region
- Fixed an issue where sometimes loot crates would spawn on top of each other
- Fixed an issue where the Storage Box interaction icon was constantly showing up from a long distance at Dyvik safehouse
- Fixed an issue with the fire damage area being too large near the burning wreckage in the South Coast region
- Fixed an issue where a window in Boo Bruk AB could be broken but not shot through
- Fixed an issue with “Stamina Recharge” not being applied when the player is moving
- Fixed an issue with the Björk car where the wrong hood was used
- Fixed various collision issues, LOD issues, floating object issues, and world texture issues
General
- [Community Report] Fixed an issue where sprint sometimes would stop working properly
- [Community Report] Fixed an issue where players were incorrectly able to loot “Chaff Rounds” for the Granatgevär
- Fixed an issue where sometimes players with older save files would log in and instantly be encumbered
- Fixed an issue with the “Crazy makeup” Face Paint would sometimes flicker for other players in a multiplayer session
- Fixed an issue where the “Eye Patch Pirate” apparel item would blink along with the player
- Fixed some issues with silenced weapons not using the proper sound variation depending on how close another player was to the weapon
- Fixed an issue where the electricity vfx on the Experimental KVM 59 was incorrectly attached to the weapon barrel
- Fixed an issue where sometimes deployable tick pods would not deploy a tick
- Fixed an issue where friendly ticks would often explode too far away from an enemy to effectively do damage
Known Issues
We’re highlighting a few issues below that we know are pain points so that you know we are investigating them. There are definitely more than are listed here that we’re looking into.
- In rare cases, all Machines may not spawn in the first Main Mission “Where the Sun Sets” in FNIX Rising, a workaround is to re-create your game session (quit game, then continue)
- In rare cases, if a Host travels extremely far away from the Truck and travels back, the Truck will not respawn for the Host, a workaround is to re-create your game session (quit game, then continue)
- In rare cases a host may not see some machines, but client players do
- If players kill machines on top of places where the truck is meant to spawn, the truck will be blocked from spawning, a workaround is to have all players fast travel away from the location together or re-create your game session (quit game, then continue)
- The “NUM/” and “NUM*” keys have issues with being re-bound on German keyboards
- In the “Scout” Challenge tree, Tier 4 of “Off the Grid” will sometimes count the number of Harvesters incorrectly, completing the Challenge early
- Sometimes a player’s weapon will hang in the air after fast travelling away
- Destroying the sight organs of a Tank does not impair its sight ability
- The reinforced truck can be inadvertently pushed off course by players or machines, but it will reorient itself
- Missions that require you to kill X amount of Machines can be impacted by the number of players in the game, sometimes making the requirement go quicker than normal
- Sporadically melee weapons will not play their follow-up swing animation when repeatedly pressing attack
- Assigning Q to move left doesn’t work when aiming down sights or using binoculars
- Some players are unable to complete “The Hellmouth” and “For the Sick and Injured” due to Machines not being correctly counted when destroyed
- Some players are unable to complete “Science of Deduction” if they trigger the cave-in sequence before actually completing the Mission
- Some players may be unable to complete the Minken Bunker Mission even after they are able to gain access while having only 2 out of 3 keys; a potential workaround is to restart your game session (close program, then relaunch)
- The “Fashionista” and “It’s the Final Countdown” Achievements do not always properly get awarded