Black Ops 4: Balancing-Anpassungen für Waffen, Scorestreaks, Spezialisten & mehr; League-Play ab nächster Woche mit Update 1.13

by Ed Snow

Black Ops 4: Balancing-Anpassungen für Waffen, Scorestreaks, Spezialisten & mehr; League-Play ab nächster Woche

Treyarch wird in der kommenden Woche ein neues Update für „Call of Duty: Black Ops 4“ ausrollen. Dieses nimmt umfangreiche Änderungen an den Waffen, Scorestreaks, Spezialisten und dem Equipment vor. Darüber hinaus wird League-Play auf der Playstation 4  am Donnerstag, den 21. Februar freigeschaltet. Xbox One und PC folgen eine Woche darauf. Ebenfalls auf PS4 ab kommender Woche der zeitlich begrenzte Blackout-Modus „Solo Close Quater Fenzy“. Auf Xbox One und PC erwartet euch hingegen Solo Ambush. Nachfolgend findet ihr eine Vorschau auf die Balancing-Änderungen, welche mit  Update 1.13 ihren Weg ins Spiel finden werden. Ebenfalls dürft ihr euch auf neue Inhalte wie die neue Operation „Grand Heist“ freuen.

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Patch Vorschau

Weapons

  • Assault Rifles

    • ICR-7

      • [PC only] Improved ADS sway.

      • [PC only] Improved hip-fire accuracy.

    • Rampart 17

      • Improved max damage range from 37.6 yards to 41.6 yards.

      • [PC only] Improved ADS sway

      • [PC only] Improved hip-fire accuracy.

    • KN-57

      • Improved max damage range from 15.2 yards to 17.3.

      • [PC only] Improved ADS sway.

      • [PC only] Improved hip-fire accuracy.

    • VAPR-XKG

      • Improved 5-hit kill range from 34.7 yards to 50 yards.

      • Improved ADS idle to sway less.

    • Maddox RFB

      • Reduced recoil stability in first 5 shots in bullet pattern.

      • Echo Fire Operator Mod: Improved recoil stability.

      • Quickdraw: Reduced ADS-in speed.

      • Quickdraw II: Reduced ADS-in speed.

      • Stock: Reduced ADS move speed.

      • ELO: Reduced recoil stability.

      • [Console only] Reduced max damage range from 23.6 yards to 20.8 yards.

      • [PC only] Improved ADS sway.

      • [PC only] Improved hip-fire accuracy.

  • Submachine Guns

    • MX9

      • Improved 5 hit kill range from 5.5 yards to 7.6 yards.

      • Improved ADS-in speed.

      • [PC only] Improved damage by adding 5-hit kill range out to 7.6 yards.

    • GKS

      • Improved 5-hit kill range from 2.7 yards to 5.5 yards.

      • [PC only] Improved damage by adding 5-hit kill range out to 5.5 yards.

    • Spitfire

      • Reduced max damage Range from 9.7 yards to 7.6 yards.

      • Stock: Reduced ADS move speed.

      • Extended Mags: Reduced magazine size.

      • Fast Mags: Reduced reload speed enhancement.

      • [PC only] Reduced hip-fire accuracy.

    • Cordite

      • Belt-Fed Operator Mod: Reduced overheat cooldown speed.

      • Grip: Reduced recoil stability.

      • [PC only] Reduced hip-fire accuracy.

    • Saug 9mm

      • Reduced sprint-out speed (now the same as most other SMGs).

      • Reduced base move speed (now the same as other SMGs).

      • Stock: Reduced ADS move speed.

      • Stock II: Reduced ADS move speed.

      • Grip: Reduced recoil stability.

      • [PC only] Reduced hip-fire accuracy.

      • [Console only] Dual Wield Operator Mod: Reduced hip-fire accuracy.

      • [Console only] Dual Wield Operator Mod: Reduced max damage range from 11.1 yards to 8.3 yards.

    • Daemon 3XB

      • Improved max damage range from 6.9 yards to 9 yards.

      • [PC only] Improved hip-fire accuracy.

  • Tactical Rifles

    • Auger DMR

      • Improved ADS move speed.

      • Improved firing speed.

      • Double Tap Operator Mod: Improved firing time between shots.

    • ABR 223

      • Improved ADS move speed.

      • Improved sprint-out speed.

    • Swordfish

      • Improved ADS move speed.

      • Quickdraw II: Improved ADS-in speed.

      • [PC only] Improved burst delay, allowing for faster sustained fire rate.

  • Light Machine Guns

    • Titan

      • Reduced flinch resistance when being hit.

      • Reduced max damage from 46 to 38.

      • Stock: Reduced ADS move speed.

    • Hades

      • [PC only] Cross Bar Operator Mod: Reduced spread accuracy.

  • Sniper Rifles

    • Paladin HB50

      • [PC only] Improved rechamber speed (same as console).

    • Outlaw

      • [Console only] Improved firing speed.

      • [PC only] Quickdraw: Improved ADS-in speed.

      • [PC only] Bolt Cylinder Operator Mod: Reduced fire rate.

      • [PC only] Fixed a bug that allowed extra damage to the neck when using the Recon Optic.

    • Koshka

      • Improved ADS sway.

      • [Console only] Quickdraw II: Improved ADS-in speed.

      • [PC only] Improved rechamber speed (same as console).

  • Pistols

    • RK 7 Garrison

      • Improved all damage ranges.

  • Shotguns

    • MOG 12

      • Dragon’s Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases it’s one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.

      • Improved max damage Range from 3.75 yards to 4.1 yards.

      • Quickdraw: Improved ADS-in speed.

      • [Console only] Barrel Choke: Improved accuracy, pellet damage, and max damage range.

    • SG12

      • Strobe Light Operator Mod: Reduced luminosity on visual light effect.

Specialists

  • Prophet

    • Seeker

      • Greatly reduced Seeker’s hitpoints, it can now be destroyed with 1 bullet.

      • Reduced detection range against enemies with Cold Blooded.

  • Ajax

    • 9-Bang

      • Reduced visual opacity of screen flash when hit by 9-Bang.

      • Players will no longer raise their hand when flashed if they have Tactical Mask.

      • Players can now change stances while flashed.

  • General

    • Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously).

Equipment

  • Frag Grenade

    • Increased damage.

  • Concussion Grenade

    • Players can now stun themselves with their own Concussion Grenade.

    • Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask.

Gear

  • Acoustic Sensor

    • Reduced the ranges at which Acoustic Sensor can detect enemies.

    • Reduced the ranges at which enemies with Dead Silence are detected.

Perks

  • Tactical Mask

    • Player now recovers faster after being hit by Tempest.

    • Players will no longer raise their hand when flashed by the 9-Bang.

    • No longer provides fire or radiation resistance.

  • Flak Jacket

    • Fire and radiation resistance moved from Tactical Mask to Flak Jacket.

    • Improved Flak Jacket resistance to radiation and burn.

  • Cold Blooded

    • Reduced the range at which an enemy Seeker can detect the player with this Perk.

Scorestreaks

  • Lightning Strike

    • Reduced the delay between targeting locations and the jets arriving.

  • Sentry

    • Improved damage.

    • Improved the time that the Sentry will remember a target after losing line of sight.

    • Improved the range at which the Sentry will detect an enemy within a 360-degree radius.

  • Drone Squad

    • Improved damage.

  • Sniper’s Nest

    • Increased number of rockets required to destroy the Sniper’s Nest by 1.

  • Mantis

    • Improved explosive damage radius.

  • Thresher

    • Improved chain gun explosive radius and damage.

    • Improved health of vehicle to balance damage dealt from an enemy with FMJ II.

  • Strike Team

    • Improved awareness radius.

    • Improved health regeneration rate of Strike Team members.

  • General

    • Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled.


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