Black Ops 4: Patch Notes zu Update 1.06; QoL Verbesserungen für MP, Zombies & mehr

by Ed Snow

Black Ops 4: Update 1.06 steht zum Download bereit; Patch Notes

Treyarch hat heute ein weiteres Update für “ Call of Duty: Black Ops 4″ ausgerollt. Nachdem gestern das umfangreiche Update v1.05 erschien, wird heute mit Version 1.06 nachgelegt. Auf Playstation beträgt die Downloadgröße knapp 146 Megabyte. Unter anderem behebt dieses Update einen Fehler bei den Nahkampfwaffen. Dieser führt dazu, dass Meleewaffen keinen Schaden bei beweglichen Zielen anrichten. Weiter gibt es einige Gameplays-Verbesserungen sowie QoL (Quality of Life) Updates für alle Modi auf allen Plattformen, einschließlich Fehlerbehebungen im Multiplayer-Modus und Zombies. Dazu gehören auch Stabilitätsverbesserungen für alle Zombies-Karten und zahlreiche Updates für IX und Blood of the Dead. PC Speiler finden zudem die Patch Notes für das umfangreiche Titel Update, welches bereits auf Xbox One und PS4 am Dienstag, den 13. November bereitgestellt wurde.

Modifiktator für Perk-System in Zombies

Treyarch hat einen Modifikator für das Perk-System im Zombiemodus eingeführt (in früheren Teilen als „Speed ​​Cola“ bezeichnet), der die Geschwindigkeit beim Nachladen von Waffen erhöht. In Black Ops 4 verbessert dieser Modifier die Geschwindigkeit beim Nachladen um + 33%. In Kombination mit Fast Mags / Hybrid Mags ergibt sich ein kombinierter Effekt von 50%. Dadurch bleibt die Rolle dieser Waffenaufsätze für die Erstellung der Waffen mit der schnellsten Handhabung in jeder Waffenklasse erhalten. Darüber hinaus wollte Treyarch sicherstellen, dass die Nachlademodifikatoren bestimmter Pack-a-Punch-Versionen von Waffen noch sinnvoll sind, die mit den neuen „Speed ​​Cola“ -Einstellungswerten gestacked werden. Wie immer wird das Team die Spielbalance weiterhin überwachen und bei Bedarf Anpassungen vornehmen.

Patch Notes

Multiplayer

  1. Gameplay
    • Improved melee attack hit registration. More improvements to come in an upcoming patch.
    • Added enemy attachment information to Killcam.
    • Resolved an issue where players leaving a match shortly after joining could cause a white square to appear in the Scoreboard.
  2. Create-a-Class
    • Closed an exploit that allowed players to apply Dark Matter, Gold, or Diamond Camos on any weapon regardless of camo progress.
    • Resolved an issue where players with Signature Weapons could encounter UI Error 55068 when selecting a weapon under another Custom Class tab.
  3. CWL Custom Games
    • General
      • Specialist Equipment restrictions are now implemented as intended.
      • Players now continue to earn score toward Scorestreaks after the first round of CWL Search & Destroy and CWL Control.
    • Torque
      • Torque is no longer selectable in CWL Search & Destroy to align with current official CWL ruleset. These changes will continue to be tested and reviewed for viability in competitive play.
      • Torque’s Razor Wire no longer does damage to align with current official CWL ruleset.
      • Resolved an issue where players could become stuck and unable to move when walking into an enemy Torque’s Razor Wire.
  4. Maps
    • Nuketown
      • Closed an exploit where players could grapple on top of the red shed.
    • Firing Range
      • Closed a cover exploit on top of some sandbags.
  5. Scorestreaks
    • Fixed a crash that could occur when shooting down the Care Package, Mantis, or Strike Team Helicopters.
  6. Modes
    • Gun Game
      • Resolved an issue in Gun Game where winning a match, then leaving the lobby before the next game starts, could cause that player’s name to appear on the next game’s Scoreboard with stats from the previous game.
  7. Challenges
    • EKIA tracking has been added for Domination and Control to the “Proactive Measures” Challenge requirements in the Game Heroics category.

Zombies

  1. Stability
    • Global
      • Fixed a crash that could occur when a player disconnected while the Chakram was thrown.
      • Fixed a crash that could occur when the Blightfather performed its tracking missile attack.
      • Fixed a rare crash that could occur while using Anywhere But Here.
      • Fixed a rare crash that could occur while using the Chakram throw.
      • Fixed a rare crash that could occur upon Homunculus death.
    • IX
      • Fixed a crash that could occur when fighting the Destroyer during the Main Quest.
      • Fixed a crash that could occur upon completing the Arena Rock side quest.
      • Fixed a rare crash that could occur when enemies spawned during the Ra obelisk step in the Main Quest.
  2. General
    • Resolved an issue in Blood of the Dead where ambient music would abruptly stop and restart when progressing through rounds.
    • Closed an exploit where players could use certain Elixirs without consuming them.

Blackout

  1. Characters
    • Updated descriptions for Ranger, Airborne, Frogman, Seal, and Battle Hardened characters to clarify that they are unlocked by progressing to a specific Echelon.
  2. General
    • Miscellaneous
      • Resolved an issue where attempting to load a custom Paintjob could cause a UI Error message to appear.
      • Fixed a crash that could occur when switching between modes.
      • Fist Bump returned to the Gestures menu.
      • Resolved an issue where the Daily Tier Skip icon could appear misaligned in the main menu.
    • Black Market
      • Resolved an issue where current Tier progress could be reset by acquiring a Special Order.
      • Resolved an issue where the Black Market menu could disappear when switching between the Multiplayer and Zombies menus.

We’ve made the following changes to the game exclusively to PC, in addition to balance changes and fixes from this week’s global update and the changes listed above:

General (PC ONLY)

  1. Stability
    • Fixed a crash occurring on CPUs that don’t support SSE4.1 instructions extension. This issue was affecting AMD Phenom CPUs.
    • Fixed a rare crash during the first seconds after launching the game.
  2. Gameplay
    • Added three new keybinds for Stance Up, Stance Up/Jump, and Stance Down.
    • Added a gameplay option for ADS sensitivity trigger timing.
    • Added a gameplay option to remove hitmarker visual and/or sound.
    • Added an option to toggle Asus Aura RGB effects On or Off.
    • Adjusted iron sights and scope movement while turning to make them appear close to the center of the screen.
    • Fixed an issue where the Push to Talk keybind would not work with an overlay opened.
  3. Miscellaneous
    • Resolved an issue where the player could not name Paintjobs.
    • Fixed an issue where the player could not change reticle color with the mouse.
    • Added visual improvements on tooltips throughout various menus.
    • New messages will now always be displayed in the chat box, including callouts.
    • Aligned buttons in the Custom Games lobby.

Multiplayer (PC ONLY)

  1. General
    • Resolved an issue with re-rolling enemy Care Packages with the Engineer Perk.
    • Resolved an issue where a Specialist would appear in the preview slot when no Specialist was selected during the Specialist draft.
    • Resolved a visual issue in Heist where the close button would remain on screen when closing the Buy menu with the ESC key.
    • Resolved an issue where the textures would appear pitch black for several seconds at the beginning of a match.

Weapons (PC ONLY)

  1. SMGs
    • Saug 9mm
      • Hip fire spread increased.
    • Spitfire
      • Hip fire spread increased.
      • Slightly reduced the hip-fire bonus granted by the Laser Sight attachment.
    • Cordite
      • Hip-fire spread increased.
  2. Tactical Rifles
    • Auger DMR
      • Slightly increased rate of fire.
    • ABR 223
      • Reduced delay between each burst.
  3. Sniper Rifles
    • Paladin HB50
      • High Caliber I – Added shoulders to the one-shot kill zone.
      • High Caliber II – Now grants a one-shot kill to the stomach and above. Hands and lower arms have been removed from the one-shot one kill zone.
      • Fixed an issue where the game was not using the PC description for the Paladin and its attachments.

Blackout (PC ONLY)

  1. Gameplay
    • Added a keybind to tag an item.
    • Added Perk activation feedback in the player HUD.
    • Pressing the Interact key will now close the Stash while looting a Stash.
    • Resolved an issue where players could use a Trauma Kit before the game began to start with 200 Health.
    • Resolved an issue where the „Toggle“ healing would heal faster than the „Hold“ option.
    • Resolved an issue where the Free Look mode would make it impossible to move the RC-XD.
  2. Stability
    • Fixed a crash occurring when aiming down sights using a Hades equipped with a 2x scope.

We are also currently aware of some issues that were introduced with the new title update on PC, and the team is working on fixing the following issues:

  1. Left arrow to navigate through Custom Classes in the Create-a-Class menu is missing.
    • Players can still change tabs by using the “Navigate to Previous Tab” and “Navigate to Next Tab” keybinds.
  2. Hitmarker options are not always set to their default value when launching the game.
    • New options were introduced to allow the player to remove the visuals and/or audio for hitmarkers. If you wish the enable them, you will find the following options in the Interface tab in the Options menu:
      • Hitmarker Visuals
      • Hitmarker Sound Effect
      • Damage-Based Hitmarkers

 

Weitere Infos zum Spiel

In diesem Jahr erwartet euch ein modernes Boots on the Ground Szenario, angesiedelt zwischen Black Ops 2 und Black Ops 3. Darüber hinaus werden auch die Spezialisten zurückkehren. Einige von ihnen werdet ihr aus Black Ops 3 kennen, andere sind neu. Sie alle werden ihr eignes Equipment mit sich bringen, mit dem ihr euer Team unterstützen könnt. Außerdem wird man mit einigen Traditionen im Bezug auf die Waffenanpassungen für die Klassen brechen. Mehr Infos zum Spiel findet ihr in unseren vorherigen News (hier klicken).



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