CoD WW2: Update 1.13 mit 5 neuen Waffen, Divisionsanpassungen, DLC2(PS4) & mehr; Patch Notes
SHG veröffentlichte heute für Xbox One und Playstation 4 das nächste umfangreiche Update (Version 1.13). PC Spieler erhalten die Aktualisierung in der kommenden Woche, am 17. April 2018. Die Playstation 4 Version enthält neben Bugfixes und Divisionsänderungen auch die zweite Erweiterung „The War Mashine“. Diese wird am 10. Mai für Xbox One und PC nachgereicht.
Zu den wichtigsten Überarbeitungen zählen neben angepassten Divisionsfähigkeiten unter anderem eine vierte Perk Option, unbegrenztes Sprinten für alle Divisionen, Granatwerfer als Attachment für Gewehre, drei Aufsätze für alle Loadouts, 2 Slots für taktische und explosive Granaten oder Schalldämpfer für Pistolen. Darüber hinaus wurde ein Perk hinzugefügt, das Abschussserien pro Kill und nicht mehr über Punkte freischaltet. Zudem ermöglicht dieses Perk die Auswahl einer vierten Abschussserie.
Ebenfalls werden mit den Update fünf neue Waffen ins Spiel gebracht. Diese sind jedoch aktuell noch nicht Live. Folgende Waffen können über Aufträge freigeschaltet werden:
- Sterling
- Type 5
- Type 38
- M2 Carbine
- ITRA Burst
PATCH NOTES:
FEATURE UPDATES
- Call of Duty: WWII DLC Pack 2: The War Machine now live on PS4 with 3 new maps (Egypt, Dunkirk, V2), War Mode: Operation Husky, and Nazi Zombies: The Shadowed Throne
- Paintshop
- Divisions Overhaul Changes (listed below)
- New Themed HQ
- Emblem Gallery – Recent and Trending tabs
MULTIPLAYER
Connectivity/Spawns/Performance/Split Screen/Mechanics
- Pushed out Phase 1 of “Memory Error” fix
- Fixed crash and functionality loss issues in Public Match menu
- Fixed issue where map voting would occasionally show two of the same options
- Fixed issue where Afterlife and Return to Sender medals were being incorrectly awarded
- Fixed issue where splitscreen players were kicked after receiving their login bonuses
- Fixed splitscreen issues on Shipment 1944
- Fixed splitscreen issue in Prop Hunt where Player 2 does not have functionality
- Fixed performance issues with scrolling rapidly in menus
- Fixed issue where players were kicked from a lobby when accessing Special Helmets
Maps
- Fixed loading screen issues for War Mode on Operation Intercept
- Fixed issue with War Mode on Operation Neptune where trying to start a Custom Match resulted in an error message and crash
UI
- Various UI fixes and improvements (menus, base weapon text, HUD, icons, subtitles, error messages, splitscreen, Division slots, description text, overlay alignment, AAR, Combat Record, timers, clan tags, Emblem Gallery, Firing Range, inspecting weapons, default Uniforms, Prop Hunt)
- Fixed issue where “Leave Match” and “Quit to Desktop” buttons in MP were not functioning properly
Audio
- Fixed audio issues in the HQ Theater
WEAPONS/SCORESTREAKS
- Various weapon art and animation improvements
- Fixed issue where STG-44’s appeared with 2 iron sights
- Fixed issue where players had problems respawning in a match while using the Battle Watch II variant of the M1941
- Fixed issue where players were not able to shoot Care Packages out of the sky by shooting the parachute
GAMEBATTLES/CoDCASTER/ESPORTS MODE
- Various UI fixes and improvements for CoDCaster (menus, functionality)
- Fixed crashing issues for CoDCaster matches
- Fixed functionality issues with the social tab
ZOMBIES
- Pushed out Phase 1 of “Memory Error” fix
- Various UI fixes and improvements (menus, incorrect error messages, subtitles, weapon names, description text, clan tags)
- Fixed various map exploits on The Darkest Shore
- Fixed issue where “Leave Match” and “Quit to Desktop” buttons in Zombies were not functioning properly
- Fixed issue where splitscreen players were freezing after certain easter egg steps on The Darkest Shore
MP DIVISION CHANGES:
Here’s the new level ranking unlocks for each Division in Call of Duty: WWII:
Infantry:
- Additional Primary Attachment
- Second Pistol Attachment & swap weapons faster
- While aiming down sights, have less idle sway
- Move faster while aiming
Airborne:
- Fire guns while sprinting & diving
- Reload while sprinting
- Climb over obstacles faster & no damage from falling
- Sprint faster over time
Armored:
- Take significantly less explosive & fire damage
- Immune to Shell Shock and Tactical Equipment
- Increased bullet penetration through surfaces
- Greatly reduced flinch when shot
Mountain:
- Invisible to enemy Recon Aircraft & controlled streaks
- Killed enemy death locations hidden
- No name or reticle change when enemies aim at you
- Silent movement
Expeditionary:
- Double Lethal + Tactical & enhanced equipment use
- Munitions replenish from killed enemies & over time
- Improved Tacticals & Easier to destroy War buildables
- Equipment damage paints enemies on mini-map
Resistance:
- Mini-map indicator & scrambler of close hostiles
- Enemy movements are easier to hear
- Kills & assists grant Intel Ping of nearby enemies
- Easier to spot targets & increased mini-map coverage
Here is all of the brand new Division Changes, including Unlimited Sprint for all Players, a 4th Perk option, and more:
Loadout Selection Changes:
- LMG Bipod and Sniper Sharpshooter are automatically available when using an LMG or Sniper
- Remaining Division Skills (weapon class attachments) are selectable in CAC (and no longer given by division)
- Each Division has a 4th perk and their levels have been adjusted & rebalanced
- All players have unlimited sprint & sprint speed is slightly slower
- 3 Primary Attachments for all loadouts
- One piece of both Lethal & Tactical equipment for all loadouts
- Launchers can be equipped for all loadouts
- The Rifle Grenade is an available attachment for all rifles
- The Suppressor is an available attachment for all pistols
- The Pistol Suppressor has a 15% range reduction vs. the SMG Suppressor’s 30% range reduction
- The following Basic Trainings are cut & no longer selectable: Primed & Bang
- Prestige tokens spent on these are refunded & associated challenges are auto-completed
- The following Basic Trainings are newly added: Blitzkrieg & Clandestine
- Blitzkrieg: “Streaks are earned by Kills (instead of Score). Bonus: Streaks are improved & select a 4th Streak.”
- Clandestine: “Slain enemies drop Intel Packs that reveal nearby hostiles. Bonus: Intel ping at the start of each life.”
Resistance/Infantry Shifts:
- Moved “Second pistol attachment & swap weapons faster” to Infantry to align with its marksmanship focus
- Filled gap in Resistance with “Enemy movements are easier to hear” to align with its counter-intelligence focus
Weapon/Mechanic Tuning Changes:
- Global sprint speed reduced (to account for Unlimited Sprint)
- 1.3x instead of previously 1.4x
- Reduced Launcher effectiveness against players
- Panzerschreck nerfed damage & projectile speed
- Bazooka buffed radius, buffed projectile speed & nerfed damage
- Bazooka should more reliably give hitmarkers than before & increased projectile speed should make it better than Panzer against streaks.
- Frag & Sticky grenade max damage nerfed
- ~10% max damage reduction to account for all players having both Lethal & Tactical and address existing complaints of grenade spam
- Shellshock & Earthquake effects from Lethal Equipment significantly reduced
- Reduced effect radius and duration to address existing complaints and account for all players having both Lethal & Tactical
- Tactical Equipment strength adjusted
- All tacticals without Expeditionary III got a small nerf
- Smoke lasts 10 seconds (previously: 14 seconds; Expeditionary III: 14 seconds)
- Signal Flare lasts 3.5 seconds (previously: 5 seconds; Expeditionary III: 5.5 seconds)
- Stun effects last between 1.75-3.5 seconds (previously: 2-4 seconds; Expeditionary III: 2.5-4.25 seconds)
- Tabun Gas deals 1 dmg every 1 second 5 times (previously: 10 dmg every 1 second 5 times; Expeditionary III: 5 dmg every 0.625 seconds 8 times)
- The following Basic Trainings have had their benefits changed:
- Energetic: Adds “Increased sprint speed”. Removes “Sprint again sooner”
- Forage: Adds “Resupply bullets over time”. Adds “Extra magazines”. “Removes “Swap weapons faster”.
- Ordnance: Adds “Killed enemies drop Streak packs that fill your meter”. Removes “Re-roll your own care packages”.
- Launched: Adds “Additional launcher ammunition”. Removes “Only way to take a Launcher”.
- Concussed: Adds “Take two pieces of Lethal & Tactical equipment”. Removes “presetting what the equipment is”.
- Instincts: Adds “Immune to Shell Shock and Tactical Equipment”. Esports-only change to remove “warning when targeted off-screen” benefit (with the intention for this BT to be unbanned by MLG and used in competitive to counter Tacticals).
- Incendiary Shells attachment buffed
- Gives Additional Shells (7 for Combat Shotgun; 8 for all other shotguns)
- Range reduction of Shells buffed to -10% from -15%
- Sped up loading of shells for Combat Shotgun
- M30 Rifle Bullet ammo buffed
- Gives Additional Bullets (8 bullets instead of previous 6)
- LMG Bipod Buffed
- Increased fire rate while mounted (+9% which is equal to Rapid Fire attachment for LMGs [which stacks])
- Firing while mounted initially draws ammo from reserve then once exhausted draws from current clip (removing the need to reload).
- Sniper Sharpshooter Duration Buffed
- Hold breath increased to 10 seconds from 4 seconds. Promotes using snipers the “proper” way rather than quickscoping.
- Buffed “Take Significantly less fire & explosive damage” from Armored
- 80% reduction from fire & explosive damage (previously was 65% reduction)
- “Reduced idle sway” from Infantry III & Scoped now affects snipers
- 30% reduction for Snipers; vs. all other weapon classes’ 65% reduction
- This does stack with Ballistic Calibration attachment
- Buffed “Move faster while aiming” from Infantry IV & Scoped
- Maintained separation between weapon classes (Sniper < LMG < Rifle < SMG < Pistol / Shotgun)
- LMGs mostly got their ADS firing speed buffed since that was previously very slow even with Infantry IV
- Snipers got a smaller buff than other weapon classes since it isn’t beneficial to move too fast
- Pistols & Shotguns already equaled non-ads speed with Infantry IV so they were not adjusted